Tales of the Citadel Bundle 2

Tales of the Citadel

eXtasy Books

Heat Rating: Sensual
Word Count: 49,970
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Tales of the Citadel Bundle 2 

When talents emerge without training or focus, they can be recruited to a place where they can learn how to control what rises and roars inside them. They can join the Citadel. 

Scattered throughout the sector, the Citadels are a place for learning and the exchange of skills and information. Learning at a Citadel isn't free, but if it is needed, skills can be exchanged for education. From the psychic to the elemental...all are welcome.

Bundle Contains:
Fighting Sanity Book 1
A Hunter's Dream Book 2
Bound by Law Book 3

Tales of the Citadel Bundle 2
0 Ratings (0.0)

Tales of the Citadel Bundle 2

Tales of the Citadel

eXtasy Books

Heat Rating: Sensual
Word Count: 49,970
0 Ratings (0.0)
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Cover Art by Angela Waters

More From Tales of the Citadel

Excerpt

Fighting Sanity

Confined for daring to use a talent in public, Erinii takes the opportunity to escape and the only place to run is the Citadel.

Being a bastard on Bassinor has been difficult enough, but Erinii Zakkata has always done her duty to family and that was what landed her in the facility to begin with. Gassed into a hallucinogenic state, she has spent four years trying to swim out of the fanciful creations of her mind, and with a little intervention from a familiar face she manages to find reality again. Or did she?

Until she can find a way to escape she has to appear to be a madwoman in a psych facility, and when the role comes far to easily, she has to wonder if she has made it out of her nightmares or is she still trapped in her own mind, living out an escape that seems far too good to be true? 

A representative from the Citadel is now featuring heavily in her fantasies, but is he real or just another illusion to keep her from escaping her imprisonment? 

Time and a heavy detox will tell.


A Hunter's Dream

Iris has been a prime hunter to her people, but when the Citadel calls can she refuse the chance to go stellar with her talent? Of course not.

Iris has used her ability to dream her target's location to gain recognition and to be the most efficient hunter she could be. The psychic knives that appear at the ends of her hands help her to stun rather than kill prey when a death is not necessary. Nothing escapes her, not livestock, not lost people. Anything that runs, she can hunt.


When the Citadel calls on her to help find a lost object in an alien jungle, how can she resist the urge to test her skills on another world? 
Venin is a throw-back shifter of the Azon variety. He has the ability to embrace his peoples' most ancient form and use the instincts that accompany it to his advantage.

Partnering with Iris is not his first inclination but once he gets to know the hunter, he wants nothing more than to sprint with her in the wild and test out both of their basic instincts to the max.


Bound by Law

Col wants nothing more than normality, but being forced to fly in public causes her to be bound by law.

Physical talents are illegal on Resicor, they fear an uprising and so lock their active talents away.

Col knows her talent for flight can get her arrested and if she dares to show it in public, her life will end in the dome.

A robbery at a museum ends up with her being thrown off a roof and it is fly for her life or die a free woman. She negotiates with herself swiftly and decides that freedom might be possible if she can live to see it.

Ysyr is on retrieval duty when he meets his first Resicor and she knocks him and his instincts on their backsides. Life with this woman might be awkward, but being without her is intolerable from the moment she put her trusting hand in his.

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